![]() I also always thought We Happy Few looked beautiful enough on old hardware so as far as cross gen games and better graphical fidelity goes I don't mind it that much honestly. Fri 10th Sep yeah I hope so as well, announcing a game that releases within a year just works better than one you'd have to anticipate for years.The fact that it's on Game Pass means that more people will be able to play it. What we really want is for people to be able to play our game. On We Happy Few for example, at first we were going to release it only on Steam, and little by little, we added it on and then Playstation at the same time. We want as many people as ever to be able to access our games. When asked if the next game being integrated into Xbox Game Pass had an impact on development, Hadjas said it does, but a positive one. In a translated interview with Xbox Squad, Compulsion Games head of press relations Naila Hadjas spoke about the studio acquisition. Being a first-party studio, their next game will be hitting Xbox Game Pass day one, which the developer says has a "positive" impact on their game. ![]() ![]() ![]() ![]() But it is, and they're hard at work on their next title, whatever it may be. In the world of Xbox Game Studios, it can be easy to forget Compulsion Games, the team behind We Happy Few, is part of that roster. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |